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elantzb

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A member registered Apr 24, 2017

Recent community posts

Look in "%appdata%\local\votv"

The current version has a bug where it doesn't create the assets folder. I recommend joining the discord and looking at item #9 in the votv_faq channel. There is a download there with the default files. 

I haven't tried the TV yet but I have done the radio and one of the picture frames.

For the radio you need to buy the (offline) one from the store. Then in your VOTV folder there is a music/radio folder where you can drop MP3s. Using Alt+E on the radio will alternatively turn it on/off and pick a new track (I think it's random).

For the picture frames there are more folders for the horizontal, vertical, square, and tiny frames. I'm having issues with the square frame, but managed to get the vertical to work. You can put multiple PNGs (haven't tried JPG) in a folder. I just followed the naming convention of the default image and it worked for me, lets me cycle through them with Alt+E in-game

Do you remember which libraries?

Where can I read more about your custom game engine? I'm curious to see how people are doing that these days. I remember when it was all DirectX.

That's a really solid start! Looking forward to see how it goes.

Lol this is hard. Good work.

Pretty cool!

try this one, it's for 32-bit. https://www.microsoft.com/en-u...

assuming you are on a PC:
grab 7zip, it's free. extract the .zip file that you downloaded, and then double-click the file next to the "DontBiteMeBro_..._Data" folder.

you should probably post the version # in the error report

Eatvolve_17_05_01B.exe

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Step Event0

for object obj_enemy_tweeter:

global variable name 'Ate_Tweeter' index (101181) not set before reading it.

at gml_Object_obj_enemy_tweeter_Step_0

############################################################################################


I was a tier 3 glider with tier 3 butterfly wings and ate a tweeter. I replicated it once under the same circumstances, 2 for 2. ALSO I suggest putting a version in these crash dumps, in case people start posting them more. Good work!

Here's a video I uploaded showing what I'm talking about. The yellow glow and the accompanying noise start when you hit lvl3 lobster, and seem to remain indefinitely.

https://youtu.be/WC2z7wNVNHc

Context: I was a full-on (lvl-3) lobster and got the fireball/shield, then ate 3 frogs. I ate 3 birds and had the lvl-3 bird wings, then ate 1 butterfly.

I noticed then, during the first jumping animation (where the shield pulses) that there were 2 or 3 frames of the bird wings, even though I had lvl-1 butterfly wings.

http://imgur.com/a/ZL2dO


I was also wondering if retaining the lobster's fireball (and shield? not even sure where the shield comes from) even after fully assimilating into a different "base" species (frog, in my case) was a bug or a feature?


Very neat game, thanks!